![]() The SNES cores shows 256×239 !! pixels as nativ resolution. NES has a PAL resolution 256×240 and a NTSC 256×224.īut the libretto NES cores always show 256×240 as native resolution. Otherwise the emulated image is to small or to big for the resolution of a LCD display as i write later.Īnd most of the systems offers different resolutions and have games that sometimes have different vertical resolution in some games or some games show some lines that are only black and so on…Į.g. That’s also why I set the Integer Scale option to off because as already written each system has its own vertical resolution and each line should be a multiple of each emulated vertikal pixels, and I still want the image has an aspect ratio of 4:3.įor the current consoles, except for the Master system (and Handhelds), I always use a 4 times the vertical resolution of the original vertikal system resolution.īecause each vertikal line on the LCD should be a multiple of each emulated vertikal pixels, I use also a border around the image. I will not write where you can see these pixels exactly, because if you do not know what to look for, it will not attract attention. I really prefer realistic aspect ratio… I don’t want a to fat or thin Mario -)įortunately with smooth on settings you won’t see this warping pixels anymore, because of the of the softness similar to a real (consumer) CRT. You have the possibility to change the resolution and aspect ratio manually, but you have to chose between a realistic aspect ratio of 1.3333333 (4.3) and warping pixels or no warping pixels but also no realistic aspect ratio. ![]() On an emulated system the aspect ratio is not automatically set to an aspect ratio 4:3 (1,33333), but the natively aspect ratio (NES=1.06666667 256×240). The result is that the pixel width is not the same as the pixel height.Īnd because of the resolution you have also on a real CRT something patrickm says pixel warping. ![]() NES 256×240)Īnd with this resolution nearly every system have its own natively aspect ratio.īut on real hardware with an real CRT TV the image is stretched to an aspect ratio of 1,333333 (4:3). Nearly every (emulated) system use its own resolution. ![]()
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